Snake
Pure logicA full snake game driven by the real motion controller and play-state modules — grid movement, growth, wall/self collisions, food pickups.
Pathfinding
Pure logicReal-time A* on a grid with obstacles, using the grid path planner — the walker recomputes its route to the goal every time the map changes.
Physics crowd
three + RapierTen capsule agents wander an arena of obstacles; every collision is resolved by the real KinematicBatchResolver through a Rapier physics world (WASM, vendored & offline).
Camera rigs
threeA real PositionFollowCameraRig drives the three.js camera to chase a car around a track, with the rig's azimuth orbiting live to show its parameters.
Factory showroom
threeEvery visual-factory module builds a real three.js mesh — tree, rock, car, airplane, pickup, missile — shown on a rotating turntable with an orbiting camera.
Flight
threeA third-person chase flight where the real AirplaneMotionController flies the plane — throttle, pitch, bank-to-turn roll and afterburner boost — while AirplaneModelController maps its attitude onto the real airframe mesh and drives the JetFlame exhaust shader.
Character sandbox
threeClick-to-move third-person control: the real WorldTargetCharacterMotionController walks the character to a point and auto-faces its heading, GeneralObjectModelController maps that pose onto the mesh (kept upright), and every destination drops a real GroundClickIndicator ripple.